
The Everwood — Tree-spirits bound to the ancient forests
Children of the Living Wood
Of all the Nymph kindreds, the Dryads are the most rooted — in every sense of the word. They are the tree-spirits, the forest-bound, the ones whose bond to a single ancient tree is so complete that to lose it is to lose a part of themselves no healing can restore. Where other Nymphs move freely between biomes, a Dryad's heart-tree anchors her to a place, and that place becomes her world.
They are not fragile for this. A Dryad standing within her forest is one of the most formidable presences in Lumeris — she hears through roots, sees through leaves, and moves through undergrowth as though the forest itself parts to let her pass. Difficult terrain does not exist for a Dryad in her own wood. Thorns do not cut her. Paths open where there were none.
What they offer Lumeris is the deep magic of growth and protection — the ability to coax life from barren ground, to harden skin to the toughness of bark, to summon sustenance from the living wood itself. The Dryads tend the oldest forests in Lumeris, and those forests are older than any political boundary drawn around them.


Origins
The Dryads came from the Everwood — a forest so vast and so old that no Dryad alive remembers its edges. In the Everwood, every tree was conscious, every root network a nervous system through which the forest thought and felt. The Dryads were not separate from this system; they were its voice, its hands, its will made mobile.
Their civilization was the forest itself. They did not build; they grew. Homes were living trees shaped over centuries. Paths were root-lines maintained by mutual agreement between Dryad and tree. Communication across vast distances traveled through the mycorrhizal networks beneath the soil — messages carried by fungi in a language older than speech.
When the Everwood began to wither — the slow death that preceded the convergence — the Dryads felt it first in their roots. The trees stopped speaking. The root networks went silent one by one, like lights going out across a darkening city. The Dryads harvested what seeds they could and carried them through the Veil, planting the first forests of Lumeris in the early years of the Age of Arrival.
The Form of the Bark-Born
Dryads stand between five and six feet tall with frames that carry the quiet density of living wood — lighter than they appear but stronger than their slender build suggests. Their movements in forest are fluid and unhurried, but in open ground they move with a deliberate care that other races read as slowness. They are simply listening, always, to what the ground is telling them.
Their coloring is the most obviously arboreal of any Nymph kindred. Skin tones run to warm bark-browns and deep earth-greens, with a texture that catches light the way living wood does — not smooth, not rough, but alive. Their hair grows in living tendrils that change with the seasons: budding in spring, full-leafed in summer, copper and gold in autumn, bare and dormant in winter. Their eyes are the color of sap — amber, deep gold, and the particular green of sunlight filtered through a canopy.
A Dryad separated from her forest is not diminished — she carries the wood within her — but she is always listening for it, always orienting toward it, the way a compass orients toward north. The bond is not a chain. It is a root, and roots do not constrain. They nourish.
Communities of the Living Wood
Dryad society is organized around Circles — communities of Dryads whose heart-trees grow within the same forest network. Each Circle is led by the eldest Dryad, whose heart-tree is the oldest in the wood, and whose root-connection to the network is the deepest. Membership is not chosen; it grows, as a Dryad's heart-tree puts down roots that interlace with the network of a particular Circle.
Keepers of the Deepest Wood
The oldest Circle in Lumeris, tending the forests grown from the original Everwood seeds. Their heart-trees are the oldest living things on the continent, and their root-networks span miles beneath the forest floor. Rootwardens are the historians of the Dryads — their memories are stored not in books but in the slow chemical language of the roots.
Stewards of the Upper Forest
The most outward-facing Circle, responsible for the health of the forest canopy and the creatures that live within it. Canopy Keepers are the Dryads most often encountered by other races — they patrol forest edges, maintain the boundaries between wild wood and settled land, and are the first to notice when something is wrong.
Cultivators of New Growth
The Circle dedicated to growing new forests from the remaining Everwood seeds. Their work is slow — a forest takes centuries to reach maturity — but the Seedbearers are patient by nature. They have planted forests across Lumeris that will not be fully grown for five hundred years. They consider this a reasonable timeline.
Disputes between Circles are resolved not by argument but by the root-network itself — the eldest trees of each Circle interlace their roots and reach consensus through the slow chemical negotiation that Dryads regard as the purest form of communication. It takes weeks. No Dryad considers this a problem.
The Way of the Root
Dryad culture is built on patience and reciprocity. Patience because their reference frame is arboreal — a Dryad thinks in seasons and decades, not days. Reciprocity because their bond with the forest is mutual: the tree sustains the Dryad, and the Dryad sustains the tree. To take without giving is the deepest wrong in Dryad ethics, and a Dryad who harms her forest is not punished. She is simply no longer heard by the trees. The Dryads regard this as worse than death.
Their relationship with the Sylvan Elves is one of deep mutual respect — two peoples who understand the forest from the inside. Their relationship with the Alseids is warmer but more complicated; the Alseids tend cultivated land, and Dryads regard cultivation as valid but limited — a garden is not a forest, no matter how well tended. Their coolest relationship is with races who cut timber without asking the tree first. The Dryads are willing to teach the asking. They are not always willing to teach gently.
A Dryad who offers you shade beneath her heart-tree is offering you something she cannot offer many — shelter within the most personal space she has. To accept is to accept a bond of hospitality that the Dryad will remember for the life of the tree, which may be centuries. It is not a gesture. It is a root, and roots do not release what they hold.
Game Mechanics
Starting Attributes
STR
+2
Strength
INT
+2
Intelligence
DEX
+4
Dexterity
CON
+3
Constitution
WIS
+5
Wisdom
CHA
+4
Charisma
SPL
+4
Spellcraft
HP
+3
Health
Rooted in living wood — +4 SPL and +3 CON.
Dryads carry the patience of trees and the magic of the living forest.
Forest Walk
Movement through forest terrain ignores all difficult terrain. Undergrowth, roots, and thorns do not impede a Dryad in her element.
Barkskin
Once per day, harden skin to bark-like toughness, gaining significant damage resistance for several minutes.
Goodberry
Once per day, coax a handful of berries from any living plant that restore health when eaten.
Tree Speech
Communicate with trees and woody plants, receiving impressions of what has passed near them in recent days.
Deep Roots
While standing on natural earth, slowly regenerate health over time as the forest feeds you through the soil.
Starter Classes
Advanced Classes

The Chronicle Ends… For Now
The Dryads are the tree-spirits of Lumeris — Nymphs bound in covenant with the ancient forests, carrying the seeds of a dying world and the patience of living wood. Born in the Everwood, a forest older than memory, they came to Lumeris carrying the seeds of every tree they had ever known and planted the first forests of the new world. Organized across three Circles of Bark — Rootwardens, Canopy Keepers, and Seedbearers — they tend the oldest wood in Lumeris with a devotion measured in centuries, not years. Rooted, patient, and formidable within their element, they hear through roots and see through leaves, and their magic is the magic of growth itself.
They are the voice of the living wood.
They are the patience that outlasts stone.
They are the Dryads — rooted as the oldest tree, patient as the forest, and bound to the wood that gives them form.